Tag Archives: User Experience

Weathermob: Express how you feel about the Weather [App Review]


Weathermob is a niche social networking service for sharing information about local weather, much as Instagram is a service for sharing pictures. It lets you share what you’re feeling about local weather and see what your friends are saying about … Continue reading

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Social User Experience with the Facebook Phone


There are quite a few rumors flying around about Facebook and HTC teaming up to build a new “social” smartphone named “Buffy” with Facebook services deeply integrated in a modified version of Android. Facebook has declined to comment on the … Continue reading

Posted in Mobile, Social Media, User Experience | Tagged , , , | 1 Comment

Framework for Designing for Multiple Devices


Nowadays, content must be developed to be viewed and interacted with across a range of screen sizes, from smartphones to the widest flat-screens. With devices becoming increasingly abundant in our daily lives, people are shifting from device to device, and … Continue reading

Posted in Cross Channel, Mobile, User Experience | Tagged , , , , , | 2 Comments

What does Excellent User Experience mean?


The user experience is how a user perceives or responds to using a product or service. At a high level, an excellent user experience is one that is: Valuable Clearly articulates the value proposition and the purpose of the product … Continue reading

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8 Design Tips for Educating App Users


Mobile design is a constant struggle for simplicity. With so little screen space, it can be very challenging to pack the necessary functionality into the design while still keeping it streamlined and intuitive. In order for your users to get … Continue reading

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Nokia on Patterns of Human Interaction: Nokia’s solution is no game changer


Nokia’s design team led by Marko Ahtisaari has been working to simplify navigation model and provide users with a more easily glanceable device. Their solution, let the user access the last 3 recent apps by swiping right. I disagree with … Continue reading

Posted in Mobile, User Experience | Tagged , , | 6 Comments

How NOT to design for multiple screens: Pulse iPhone App Usability issues


Pulse is a news reader that aggregates feeds from various sources using RSS and presents them in a good looking interface. I’ve been using RSS Readers for a while and at a first glance Pulse seemed like a great leg … Continue reading

Posted in Mobile, Usability, User Experience | Tagged , , , , , | 9 Comments

Designing for Mobile: Mobile Web Vs Native Apps


There’s a big debate out there on this topic but there’s no silver bullet. Mobile web and native apps offer different benefits and serve different audiences. You need to look at what experience your app needs to deliver? What you … Continue reading

Posted in Mobile, Technology, User Experience, Web | Tagged , , , , | 8 Comments

The Smartphone Apps you use reveal your personality


The type of apps you install on your Smartphone can give away lots about your personality, a Cornell University study has found. The apps you add to your Smartphone, from games to stock tickers, can tag you as one of … Continue reading

Posted in Mobile, User Experience | Tagged , , , , , | 1 Comment

Android Gingerbread to focus on user experience and fragmentation to counter iPhone


Google’s core competency is engineering, not UX, and it showed through in its mastery of the implementation of features with iPhone always trying to catch up like with multi-tasking and copy/paste. However, Android UI looks plain vanilla compared to the … Continue reading

Posted in Mobile, Usability, User Experience | Tagged , , , , | 5 Comments