Tag Archives: iPhone

Near Field Communication (NFC) will make our daily lives better

Recent developments around near field communication (NFC) have the blogoshpere buzzing. The top three mobile platforms, Android, iOS, and Windows Phone 7 are rumored to be preparing to support NFC. According to a recent study, one third of iPhone users … Continue reading

Posted in LBS, Mobile, NFC, Technology, Trends, User Experience, Web | Tagged , , , , | Leave a comment

Unique features in new Windows Phone 7 Mango

Windows Phone 7 introduced more than 500 features in its Mango version. Here’s a look at what’s unique as opposed to Android and iPhone. SkyDrive support(including shared folders) Internet Explorer 9 Twitter integration Xbox LIVE Avatar accessories Kinect integration Skype … Continue reading

Posted in Mobile, Technology | Tagged , , , , , | Leave a comment

How NOT to design for multiple screens: Pulse iPhone App Usability issues

Pulse is a news reader that aggregates feeds from various sources using RSS and presents them in a good looking interface. I’ve been using RSS Readers for a while and at a first glance Pulse seemed like a great leg … Continue reading

Posted in Mobile, Usability, User Experience | Tagged , , , , , | 9 Comments

Microsoft’s Mobile Gaming Strategy is Brilliant

Colin Gibbs of GigaOm thinks that Microsoft’s Mobile Gaming Strategy is a mistake, he cites that Microsoft will be bring “twitch” games like “Halo” which don’t make sense on mobile… I think that’s a little presumptuous, I think Microsoft’s focus … Continue reading

Posted in Mobile, Trends | Tagged , , , , , | 2 Comments

Android Gingerbread to focus on user experience and fragmentation to counter iPhone

Google’s core competency is engineering, not UX, and it showed through in its mastery of the implementation of features with iPhone always trying to catch up like with multi-tasking and copy/paste. However, Android UI looks plain vanilla compared to the … Continue reading

Posted in Mobile, Usability, User Experience | Tagged , , , , | 5 Comments

In the mobile world, it is all about the user experience

Value for money is a perception, or to put it more simply, a feeling. It is the state of mind that a customer has. The old method of “more features – more value” is not relevant anymore. As per a … Continue reading

Posted in Mobile, Trends, User Experience | Tagged , , , | Leave a comment

Users can’t predict what features they “need”

Product Managers often turn to gathering requirements about their product by talking to the customers, asking them what their requirements are. Talking to internal stakeholders like sales, marketing etc and drawing up a list of features. Sounds like a great … Continue reading

Posted in User Experience | Tagged , , , , | 3 Comments