Technology, Mobility, Usability and other Musings

Entries categorized as ‘Usability’

Going beyond Usability: The need to design for Persuasion, Emotion, and Trust

July 12, 2009 · 6 Comments

Dr. Eric Schaffer, founder and CEO of Human Factors International talks about his new design approach christened PET Design. It offers a new approach to help companies influence and deepen their interactions with online customers through Persuasion, Emotion, and Trust.

Eric talks about the evolution of software from the early days, when software, hardware were differentiators which have now become a commodity… similarly, he says, usability was a differentiator but it’s now become essential. You have to have great software and hardware and it has to be usable. The differentiator now, he believes, is to make the software more persuasive and engaging.

just because a site is easy to use doesn’t mean it will engage customers and meet business goals

Although I completely agree with Eric, I don’t think this is a revelation… you obviously need to design products that engage the customers so that you can meet business goals, and I can’t think of any Product Manager or UX designer not trying to do that from the outset.

I for one have always designed my products to engage the user and provide a differentiated experience than the competition in order to meet my business goals. As you can tell, all the above factors are linked and all must be satisfied for a successful product.

I give Eric one thing though.. Usability is no longer a differentiator, it’s a must have.

Is it just me or do you think that this is what we’ve been doing all along anyway?

Categories: Usability · User Experience
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2009 Bad Usability Calendar

February 5, 2009 · 1 Comment

A quick post. 2009 Bad Usability Calendar is a one-page ebook that captures 12 usability mistakes on a single page. Must read for anyone desiging products.

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Touch screen on mobiles is the new black, but will it overshadow the keypad

November 2, 2008 · 12 Comments

Size Co... 

iPhone’s success has sent all the handset manufacturer’s scurrying to come up with a touch screen device of their own. We have seen touch screen devices being launched by all major players, even RIM which is mostly in the enterprise segment has come up with one. This makes good short-term commercial sense, but I wonder if it points to a trend that’ll overshadow the keypad.

Touch screen definitely has it’s advantages, you save space for the keyboard (which takes up a large percentage of the device area), you can change the complete interface for each app and provide the necessary keys and buttons only, you can save weight and due to no keyboard there are no mechanical wear parts.

That said, let’s look at iPhone’s keypad for a second, it’s not really what we were hoping for. It is so harder and longer to develop a response from the iPhone.. you keep wanting “k” but it gives “i” or some key closer to the letter and this goes for any letter. Doing the same thing on the Blackberry, however, is a breeze.

As Dr Buxton puts it: “Everything is best for something, and worst for something else.” Touch screens are best suited to manipulating information, rather than inputting it in the first place—an area in which keypads remain unchallenged. Mobiles with keypads and touch screens could offer the most flexibility, letting users choose the appropriate input method for each task. Google designers have done a great job in this regard, the G1 is strictly touch screen and has a built in keyboard that slides out.

I think touch screens are here to stay, but it’ll be a while before they overshadow the keypads.

 

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Categories: Mobile · Technology · Usability
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Why isn’t Voice-based UI mainstream?

July 30, 2008 · Leave a Comment

There’s a very interesting discussion this topic on IXDA. I have summarized the main reasons below

Social

  • Imagine 4 people in a small office all talking to their computers every 2 seconds to say “new window….scroll down… stop…up… select file….”. Imagine how noisy a cube farm of just 20 people talking to their computer would get
  • Us humans rely heavily on being able to communicate. Our survival as a species depends on it, and our success is a direct result of the ability we have to understand each other.
    We are hard-wired to be really upset when we cannot make ourselves understood. At the gut-level, mis-communication is a threat, and so when the system doesn’t understand us, we lose trust in it’s ability to help us
  • The main problem with voice is still social/ psychological. How do you talk to a machine?
    I’ve looked at a bunch of Sync videos on Youtube – people are obviously feeling uneasy talking to their car

Cognitive

  • It creates more cognitive load to verbalize what you want something on screen to do and then say it, then confirm that it has worked;
  • Humans work better by recognition rather than recall. Visual UI’s aid recognition, while voice UI basically requires good recall. You’d have to remember the exact command that’d generate desirable response
  • It is essentially serial, as opposed to visual UI which is parallel. This is one of the biggest drawbacks of voice based interaction with a computer. This is one of the reasons why I think the iPhone’s visual vmail was such a hit. In this respect, the computer would really need to get to the level of a human-human interaction – just “knowing” when to interrupt and when to get interrupted in order to carry a serial interaction with almost parallel efficiency

Technical

  • Dealing with accents, sound levels, ambient noise etc.
  • The computer would need to understand what we ‘mean’ as opposed to visual UI where we click what the computer has to offer
  • Recognizers usually tend to miss-recognize short words that would feel intuitive to the user, such as “back” and “next” and “stop” What you are left with as the a designer is “Go back, Play next, Stop now” – words that consumers would never think to say, and frankly irritate them.
  • Let’s assume though that they do make the effort to learn the keywords, and are alone (or ignore the folks at the office). They open their mouth wide and say “Plaaay Neeeext.” only to be faced with their worst fear: “I’m sorry, I couldn’t understand that.”
  • The system faces problems about accuracy because of background noise
  • I find interactive voice response difficult at best, but frequently infuriating. As many people have been indicating, error rates are high, and what you intuitively think you need to say to get the response you need is not necessarily the command that the response system requires in order to get that action. My own experiences with interactive voice response have generally ended with me trying to usurp the system by pressing the * key repeatedly, which does usually boot you out of the system and land you on the phone with a real live human
  • Even at 99.99% voice recognition reliability (plus the absurd 100% natural language parsing reliability we see in the movies) , every command interaction that involves a non-trivial, unrecoverable change in state is going to require a confirmation phase: “I think you said ‘Go Left’. Is that correct?”
    One-way auditory signals are a great thing, even under high-stress conditions. Two-way auditory communication requires a mix of trust and half-duplex hand-shake negotiation, and that last bit is the deal- breaker for unreliable computer voice recognition.

Conclusion

I think Voice UI will not become primary mode of interaction in the near future for obvious reasons. It’ll be used mostly when Visual UI is difficult to use i.e while driving a car, taking care of babies, performing surgical procedure etc

What’s your take on this?

Note: These are only some of the responses. You can visit the original IXDA post to view all the responses

Categories: Usability · User Experience
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Why haven’t Video Calls (Mobile Video Telephony) taken off?

June 11, 2008 · 24 Comments

Video call between Sweden and Singapore, on Sony Ericsson K800 over a UMTS mobile network

Image via Wikipedia

It was supposed to be the next big thing but it seems to have fizzled out like MMS. It failed in many 3G-enabled countries that deployed it. Gartner’s consumer mobile hype cycle (July 2007) claims that wireless video calling has failed to create any excitement in the mobile industry, with no demand from either consumers or business users.

Nokia’s VP feels video calling was not successful because it turns you ugly

it’s because the angle at which the front-facing cams are held gives callers a view of your face that “isn’t very flattering.” He mentioned that most webcams are typically placed just above the user’s line of sight, which gives a more pleasing view of the face; obviously, that’s not something you can practically do with your phone most of the time

The first thing that came across my mind was Privacy. You would have to use the speakerphone to do video calls (unless you’re on BT headset or hands-free, which is not true for an overwhelming majority of people) and this compromises privacy in a big way…no one wants people nearby snooping in on their conversations.

I felt there has to be much more to it than just these two reasons, so I asked this question to LinkedIn and IXDA communities to get a feel for why video calls failed from Business and User Experience perspectives, and I received several great responses. I have summarized the primary reasons below.

  • Handset Availability (in techtalk Device Penetration)
  • Call Quality (in techtalk Quality of Service)
  • Perceived as too costly
  • Privacy
  • Don’t want the other person to see how I look
  • Inconvenient
  • Can’t do anything else while on Video Call
  • Video doesn’t add much to the conversation

Handset Availability

3G handset penetration is still low. How do you know if the other party has the service configured? [Marketing Manager at South East Asia at Ericsson]

Perhaps the number of devices supporting video telephony. At least I don’t know anyone who to video call… [Product Marketing Manager - New Business at Universal Electronics]

Call Quality

Video needs to constantly buffer, video breaks up, resolution is low, slow connection, etc. [Owner, www.idesignsgroup.com]

Video call demands for much greater bandwidth with high sensitivity to latency and frame size. For the longest time, the available video codecs are just not efficient enough on its compression to effect full frame rate video call [Principal at CSC]

Video Calls are bandwidth heavy, and unreliable in terms of quality. Sometimes it’s good other times choppy etc. It has to work like TV all the time from any location. Sort of how audio phoning works [Principal Interaction Designer at Oracle USA]

Perceived as too costly

When it was launch the price was 2 or 3 times more expensive than a voice call. Today in most of the countries it’s the same but there is a perception that it’s still expensive [Marketing Manager at South East Asia at Ericsson]

Price is a barrier or perhaps customers still perceive it as luxury service [Projects Specialist at Telenor Mobile]

Privacy

I think the reasons are psychological rather than anything to do with the cost. People don’t want their privacy to be invaded. Nobody wants to talk on a loud speaker in public. [Sr. RF Consultant]

Do you want to see your boss face , when you just wake up? Probably not. [Marketing Manager at South East Asia at Ericsson]

When you’ve got anything worth displaying in the video, it’s also often too loud and/or impolite to speak through a loudspeaker. Everybody else is there too. Imagine a shop, an office, or a museum. [Senior Interaction Designer, iXDesign]

Don’t want the other person to see how I look

A few other perceptions besides what Nokia’s VP feels:

Ordinary people on a video phone don’t look like people on video should look. We’re all used to seeing people on television who are in make up, well lighted, and in carefully chosen clothing. On a video phone, the presentation of an individual is underwhelming [Technical writer and editor]

Most video calls are designed to extend the concept of a phone call to include video representations of the speakers. As a potential user, I have to ask myself two questions:

1. How do I look?
2. What will the other party learn from seeing me and what will I learn from seeing the other party?

In most cases, the answers aren’t reassuring. I look like a grizzled old coot with a scowl (I’m squinting at the screen). The other party will probably look a lot worse than they would in person. That won’t help either one of us and neither of us will go very far out of our way to use it. [Associate Professor at Auburn University and Owner, interactive Point of View]

If you saw my hair right now, you’d have your answer!
I’m only joking with you just a little — there’s actually quite a bit of truth in my answer.

It really is about image. If you can’t project a Hollywood standard in a video call (and most cannot) — it’s probably a good idea to stick to audio calls. [Writer, Covering the Internet Marketing & Presentation Beats]

You don’t want the other person to see how bored you look by what’s being said or the person you’re having an affair with in the background. [Owner, Digital TX Ltd and IPTV/VoD Consultant]

When you’re in a place that you chose for privacy to make the call, you’ll look creepy in the video. Just look at all the self-made webcam videos in Youtube and you know what I mean [Senior Interaction Designer, iXDesign]

Inconvenient

It’s not convenient to setup video calls typically (too complicated to setup, call connection takes too long, etc.) Need to have the camera constantly track your face (who wants to constantly hold a device looking at their face and always adjust to keep it there) [Owner, www.idesignsgroup.com]

It’s too much hassle to sit in the right place, have the right lighting etc. to make it worthwhile. I remember when I first used webcams (low res, choppy etc.) the excitement of seeing someone from another part of the world was quickly overcome by constantly wanting to ‘place’ them such that I could be ‘eye to eye’ with them, and be able to see their face properly etc. Typically, lights behind the person that work fine as local ambient light are terrible for the person on the other end of the call – all they see is a silhouette [Principal Interaction Designer at Oracle USA]

Can’t do anything else while on a video call

For video calling you need to have your phone in front of you, which makes other movements and task much less convenient [Managing Director at econet.hu Group's eMusic]

One of the benefits of the phone is that you can multitask…you don’t have to actually pay attention to the conversation (My god, if my mother had a video phone, I’d be dead). [User Experience Consulting & Project Management]

Audio calls, SMS, voicemail, MMS, all can be done while doing something else, either synchronously or asynchronously.

The problem with virtual or simulated experience compared to other extensions of dialogue modes that are more abstract is that it’s just better doing the real thing.  Abstracted communication forms can be highly efficient, they save time, or allow for deeper time when they enter into polychronic modes (a group of friends texting one night as they meet up here or there, or any group social event whether in the real world or some extension of it or a combination of the two like people attending SXSW texting and twittering.)

The asynchronous forms don’t really tax our sense of being that much (obsessive compulsions aside, a problem in any case), you can still very much be focused and present in your being while carrying on a SMS or Twitter exchange with people over time.  So it seems to me, that “video calls” will only ever be a fraction of the usage say synchronous audio phone calls [Social Media Blogger]

Video doesn’t add much to the conversation

Simply seeing the other person on the other end of the line adds very little to the communication. [Director of User Experience at Qik]

In most cases, voice is more than adequate. What real benefit does adding video have to a conversation? You can look at how they interact with you and others, you can recognize cues that you would normally not when just using voice or text, etc…. I don’t think there has been a substantial business case to warrant this in the consumer space [Manager, Information Architecture and Content Management - Trapeze Group]

It’s still remote, and not in person. Pretty much anything you can do with video calls you can do over the phone….so what’s the advantage for all this cost and complexity?
There’s definitely value in it for some uses… but enough to go mainstream… not really. Most people don’t have a need. Even if the technology improved… that wouldn’t create a need. [Web Developer @ CBS Interactive]

Conclusion

It seems like another example where technology has been put before user needs.

The main problem is understanding user behavior and how people use technology. Nobody is taking in consideration what consumers want and the way they behave. This is a typical case were the Telecom industry had put technology before the consumer understanding [Marketing Manager at South East Asia at Ericsson]

Most of the resistance is due to a combination of psychology and a subtle, individual cost-benefit analysis [Associate Professor at Auburn University and Owner, interactive Point of View]

Does this mean it’s the end of the line for video calling…. certainly not…. from the responses I received, turns out there are a few things it’s got going for it. I’ll be covering those in the post FOR video calling.

Note: These are some of the responses I received. You can visit the original LinkedIn question and IXDA post to view all the responses.

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Categories: Mobile · Usability · User Experience
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User Experience is a larger concept than Usability

May 26, 2008 · 2 Comments

Usability is sometimes contrasted with user experience, and although usability certainly overlaps with user experience, they are not quite the same thing. Usability is a part of the big picture that is overall user experience.

Thomas Baekdal has written a great article where he highlights the difference between the two:

Usability

Usability is about the “ability to use” something. The aim for a usable product is to make it easy to use.

A product has a high level of usability when:

* It requires less mental effort to use
* the frequency of mistakes using it is less, or when the mistakes are less disastrous
* it is more powerful, where “more powerful” means that it can be used to do more or do it faster
* it is more learnable, that is, when a person can figure it out quicker

User-Experience

User-experience is not like usability – it is about feelings. The aim here is to create happiness. You want people to feel happy before, during and after they have used your product. To do that you need to take all kinds of things into consideration. Things like:

* Environment
* Colors moods
* Smell
* Touch
* Audio feedback
* Visual feedback
* Trust
* Branding
* Show-off effect
* Usefulness
* Practicality
* Coexistence
* Emotional effect
* Etc…

This is much much much harder to achieve. None of these things can be accurately analyzed. It is a touchy feeling kind of thing.

Why, for instance, does a Audi S6 give you a much better user-experience than a Ford Focus? I mean, in terms of usability they are pretty much the same.

He also gives some great real world examples

Jared Spool in his post The Difference Between Usability and User Experience explains the difference by giving an exampe of a guy shopping for digital camera online.

Categories: Usability · User Experience
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Easy is good but it is not enough

May 6, 2008 · 3 Comments

Usability is marginalized in many organizations owing to time constraints, lack of a clear definition, ignorance and more. But the greatest obstacle to usability is that too many decision makers aren’t interested in it. A study of marketing directors by e-consultancy found that most of them had no idea about usability or its importance in ensuring that their websites actually delivered business benefit.

Tom Stewart highlights the trap we’re getting into.

Easy is good but it is not enough. Focusing on ‘easy’ tends to marginalize it.

In today’s competitive times, I can see an IT project manager saying “we would have liked to make the new billing system a bit easier but we really didn’t have time and we did not want to delay it”.

I can see a hard pressed business manager saying “ok, it would have been nice but we didn’t want to wait”.

However, if you use the ISO 9241-11 definition, the picture changes. Can you honestly imagine the project manager saying (out loud) “We know the system is not going to work but we wanted to be able to tick the ‘delivered on time’ box?”

And can you imagine the customer saying, “Ok, it would have been nice if it had worked but we’d rather pay for a failed system than take a bit longer getting it right?” No, of course you can’t!
Similarly, the ISO concept of usability allows aesthetic issues to be addressed, if they are important to the user.

There is a strong need educate the people who take decisions on what usability brings to fore and promote it within the organization.

Articles listed below analyze the business case for Usability (important to convince the big wigs on ROI) and dig down deeper into promoting usability in organizations

Categories: Usability
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